Suggested Movements When Using Hand Records
A quick-reference table of boards-per-round, rounds, and starting instructions by table count when the club plays pre-dealt hand records, plus half-table guidance.
When a club plays pre-dealt hand records, this reference tells the director how to set up boards-per-round and start the movement for a given number of tables. Source: Player Duplicate Movements.
| # Tables | Boards/round | Rounds | How to start |
|---|---|---|---|
| 5* | 6 | 4 | Move boards down 1 table & move E/W up one table |
| 6 | 5 | 5 | Move boards down one table (skip after round 3) |
| 7* | 4 | 6 | Move boards down one table & move E/W up one table |
| 8 | 4 | 7 | Move boards down one table (skip after round 4) |
| 9* | 3 | 8 | Move boards down one table & move E/W up one table |
| 10 | 3 | 9 | Move boards down one table (skip after round 5) |
| 11 | 3 | 9 | Move boards down two tables |
| 12 | 3 | 9 | Move boards down one table (skip after round 6) |
| 13* | 2 | 12 | Move boards down one table & move E/W up one table |
| 14 | 2 | 13 | Move boards down one table (skip after round 7) |
| 15 | 2 | 13 | Move boards down two tables |
| 16 | 2 | 13 | Move boards down one table (skip after round 8) |
| 17 | 2 | 13 | Move boards down two tables |
| 18 | 2 | 13 | Move boards down one table (skip after round 9) |
\* These movements only allow you to play 24 boards.
Half tables#
With a half table, run the movement you're most comfortable with. If you use a sit-out for the half table, make the phantom East/West so players are always at the table with the boards. Example: 14½ tables with a sit-out — move the boards as if it were a 15-table game.
Very small games#
If you expect five tables or fewer, make up your boards ahead of time so players can get the optimum number of hands and opponents using a Howell movement.